What I love about space in a game is that you can spend a lot of time around lots of action - lots of roads, buildings, cars and people, lots of gunfights, icons on the map, lots of mission objectives. Sure, it's Southern California and Southern California is almost all in-betweenness, but I think they were onto something regardless, and I want more of it. And I really think space was the major differentiator there in terms of how the games turned out. This is one of our favourite DF videos - a timelapse of GTA 4.Ĭrackdown had space. Space that tells you that you're moving from one area, and one way of being, and you're headed somewhere else, where you can be someone else. Space in between a world's various bits and pieces. I'm increasingly convinced that the single thing that separates a great open world from a good one is space.
What's on the radio? What's happening on the other side of the car window? See what you think. This is more about the little stuff that, in a series like GTA, is often incredibly important. This isn't a piece about the big stuff - we'll have a piece up next week on things like theme, satire, and stuff like that. Cor, there's a new GTA on the way! And while we're going to learn a bit more about it in December when the trailer drops for Grand Theft Auto 6 drops, we still wanted to get together and share a few thoughts about things we hope the new game includes.